Futures : Probable/ Plausible/Possible/ Preferable
Being involved with science and technology and working with many technology companies, we regularly encounter thinking about futures, especially about “The Future.” Usually it is concerned with predicting or forecasting the future, sometimes it is about new trends and identifying weak signals that can be extrapolated into the near future, but it is always about trying to pin the future down. This is something we are absolutely not interested in; when it comes to technology, future predictions have been proven wrong again and again. In our view, it is a pointless activity.
What we are interested in, though, is the idea of possible futures and using them as tools to better understand the present and to discuss the kind of future people want, and, of course, ones people do not want. They usually take the form of scenarios, often starting with a what-if question, and are intended to open up spaces of debate and discussion; therefore, they are by necessity provocative, intentionally simplified, and fictional. Their fictional nature requires viewers to suspend their disbelief and allow their imaginations to wander, to momentarily forget how things are now, and wonder about how things could be. We rarely develop scenarios that suggest how things should be because it becomes too didactic and even moralistic.
For us futures are not a destination or something to be strived for but a medium to aid imaginative thought—to speculate with. Not just about the future but about today as well, and this is where they become critique, especially when they highlight limitations that can be removed and loosen, even just a bit, reality’s grip on our imagination.
As all design to some extent is future oriented, we are very interested in positioning design speculation in relation to futurology, speculative culture including literature and cinema, fine art, and radical social science concerned with changing reality rather than simply describing it or maintaining it. This space lies somewhere between reality and the impossible and to operate in it effectively, as a designer, requires new design roles, contexts, and methods. It relates to ideas about progress—change for the better but, of course, better means different things to different people.

To find inspiration for speculating through design we need to look beyond design to the methodological playgrounds of cinema, literature, science, ethics, politics, and art; to explore, hybridize, borrow, and embrace the many tools available for crafting not only things but also ideas— fictional worlds, cautionary tales, what-if scenarios, thought experiments, counterfactuals, reductio ad absurdum experiments, prefigurative futures, and so on.
In 2009, the futurologist Stuart Candy visited the Design Interactions program at the Royal College of Art and used a fascinating diagram in his presentation to illustrate different kinds of potential futures.3 It consisted of a number of cones fanning out from the present into the future. Each cone represented different levels of likelihood. We were very taken by this imperfect but helpful diagram and adapted it for our own purposes.
The first cone was the probable. This is where most designers operate. It describes what is likely to happen unless there is some extreme upheaval such as a financial crash, eco disaster, or war. Most design methods, processes, tools, acknowledged good practice, and even design education are oriented toward this space. How designs are evaluated is also closely linked to a thorough understanding of probable futures, although it is rarely expressed in those terms.
The next cone describes plausible futures. This is the space of scenario planning and foresight, the space of what could happen. In the 1970s companies such as Royal Dutch Shell developed techniques for modeling alternative near-future global situations to ensure that they would survive through a number of large-scale, global, economic, or political shifts. The space of plausible futures is not about prediction but exploring alternative economic and political futures to ensure an organization will be prepared for and thrive in a number of different futures.
The next cone is the possible. The skill here is making links between today’s world and the suggested one. Michio Kaku’s book Physics of the Impossible4 sets out three classes of impossibility, and even in the third, the most extreme—things that are not possible according to our current understanding of science there are only two, perpetual motion and precognition, which, based on our current understanding of science, are impossible. All other changes—political, social, economic, and cultural— are not impossible but it can be difficult to imagine how we would get from here to there.
In the scenarios we develop we believe, first, they should be scientifically possible, and second, there should be a path from where we are today to where we are in the scenario. A believable series of events that led to the new situation is necessary, even if entirely fictional. This allows viewers to relate the scenario to their own world and to use it as an aid for critical reflection. This is the space of speculative culture—writing, cinema, science fiction, social fiction, and so on. Although speculative, experts are often consulted when building these scenarios, as David Kirby points out in a fascinating chapter about distinctions between what he calls speculative scenarios and fantastic science in his book Lab Coats in Hollywood; the role of the expert is often, not to prevent the impossible but to make it acceptable.
Beyond this lies the zone of fantasy, an area we have little interest in. Fantasy exists in its own world, with very few if any links to the world we live in. It is of course valuable, especially as a form of entertainment, but for us, it is too removed from how the world is. This is the space of fairy tales, goblins, superheroes, and space opera.
A final cone intersects the probable and plausible. This is the cone of preferable futures. of course the idea of preferable is not so straightforward; what does preferable mean, for whom, and who decides? Currently, it is determined by government and industry, and although we play a role as consumers and voters, it is a limited one. In Imaginary Futures, Richard Barbrook explores futures as tools designed for organizing and justifying the present in the interests of a powerful minority.6 But, assuming it is possible to create more socially constructive imaginary futures, could design help people participate more actively as citizen-consumers?
And if so, how?
This is the bit we are interested in. Not in trying to predict the future but in using design to open up all sorts of possibilities that can be discussed, debated, and used to collectively define a preferable future for a given group of people: from companies, to cities, to societies. Designers should not define futures for everyone else but working with experts, including ethicists, political scientists, economists, and so on, generate futures that act as catalysts for public debate and discussion about the kinds of futures people really want. Design can give experts permission to let their imaginations flow freely, give material expression to the insights generated, ground these imaginings in everyday situations, and provide platforms for further collaborative speculation.
👾 Soyez réalistes, demandez l'impossible ("Be realistic, demand the impossible”)[33]
The phrase became an emblem of the events and movement of the spring of 1968, when the revolutionary students began to build barricades in the streets of major cities by tearing up street pavement stone. As the first barricades were raised, the students recognized that the stone setts were placed atop sand. The slogan encapsulated the movement's views on urbanization and modern society both literally and metaphorically.
Beginning in May 1968, a period of civil unrest occurred throughout France, lasting seven weeks and punctuated by demonstrations, general strikes, and the occupation of universities and factories. At the height of events, which have since become known as May 68 (French: Mai 68), the economy of France came to a halt. The protests reached a point that made political leaders fear civil war or revolution; the national government briefly ceased to function after President Charles de Gaulle secretly fled France to West Germany on the 29th. The protests are sometimes linked to similar movements around the same time worldwide that inspired a generation of protest art in the form of songs, imaginative graffiti, posters, and slogans.
Kropotkin’s ideal version of socially integrated art, and his exhortation of the artists:
“Narrate for us in your vivid style or in your fervent pictures the titanic struggle of the masses against their oppressors; inflame young hearts with the beautiful breath of revolution.” (Peter Kropotkin: Paroles d’un Revolte) to Herbert Read’s development of a theory of art as an agent for social change. We believe that by speculating more, at all levels of society, and exploring alternative scenarios, reality will become more malleable and, although the future cannot be predicted, we can help set in place today factors that will increase the probability of more desirable futures happening. And equally, factors that may lead to undesirable futures can be spotted early on and addressed or at least limited.



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