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Dystopia


Once upon a time, I dreamt I was a butterfly, fluttering hither and thither, to all intents and purposes a butterfly.
“Once upon a time, I dreamt I was a butterfly, fluttering hither and thither, to all intents and purposes a butterfly. I was conscious only of my happiness as a butterfly, unaware that I was myself. Soon I awaked, and there I was, veritably myself again. Now I do not know whether I was then a man dreaming I was a butterfly, or whether I am now a butterfly, dreaming I am a man.” ―Zhuangzi,The Butterfly as Companion: Meditations on the First Three Chapters of the Chuang Tzu Chu


The Library of Babel, Jorge Luis Borges (1899–1986)
PDF : https://sites.evergreen.edu/politicalshakespeares/wp-content/uploads/sites/226/2015/12/Borges-The-Library-of-Babel.pdf "The Library of Babel" (Spanish: La biblioteca de Babel) is a short story by Argentineauthor and librarian Jorge Luis Borges (1899–1986), conceiving of a universe in the form of a vast library containing all possible 410-page books of a certain format and character set. The story was originally published in Spanish in Borges' 1941 collection of stories


Ideas as work of Art
Once designers step away from industrial production and the marketplace we enter the realm of the unreal, the fictional, or what we prefer to think of as conceptual design—design about ideas. It has a short but rich history and it is a place where many interconnected and not very well understood forms of design happen—speculative design,1 critical design,2 design fiction,3 design futures,4 antidesign, radical design, interrogative design,5 design for debate, adversarial desig


Futures : Probable/ Plausible/Possible/ Preferable
Being involved with science and technology and working with many technology companies, we regularly encounter thinking about futures, especially about “The Future.” Usually it is concerned with predicting or forecasting the future, sometimes it is about new trends and identifying weak signals that can be extrapolated into the near future, but it is always about trying to pin the future down. This is something we are absolutely not interested in; when it comes to technology, f


Dreams are powerful. Speculate.
Dreams are powerful. They are repositories of our desire. They animate the entertainment industry and drive consumption. They can blind people to reality and provide cover for political horror. But they can also inspire us to imagine that things could be radically different than they are today, and then believe we can progress toward that imaginary world.1 It is hard to say what today’s dreams are; it seems they have been downgraded to hopes—hope that we will not allow oursel


Introduction to Speculative design
Speculative design is a design practice that is concerned with future design proposals of a critical nature. The term "speculative design" was popularised by Anthony Dunne and Fiona Raby as a subsidiary of critical design. The aim is not to present commercially-driven design proposals but to design proposals that identify and debate crucial issues that might happen in the future. Speculative design is concerned with future consequences and implications of the relationship bet


Pirate Utopias - The Sovereignty of Cyberspace
The Sovereignty of Cyberspace On February 8, 1996, shortly after the Telecommunications Act of 1996 (which contained the Communications Decency Act) was signed into law by President Bill Clinton, John Perry Barlow uploaded his “Declaration of the Independence of Cyberspace.” His declaration (see chapter 2 in this volume) began as follows: A Declaration of the Independence of Cyberspace Governments of the Industrial World, you weary giants of flesh and steel, I come from Cyber


Introduction to ASI
Last invention of Humans Kurzgesagt Visit > https://www.youtube.com/watch?v=fa8k8IQ1_X0&list=LL&index=8 Humans rule Earth without competition. But we are about to create something that may change that: our last invention, the most powerful tool, weapon, or maybe even entity: Artificial Superintelligence. This sounds like science fiction, so let's start at the beginning. Intelligence is the ability to learn, reason, acquire knowledge and skills, and use them to solve problems.
Archive of the project, you can find research, and elements inspired this project here.
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